Wednesday, April 18, 2012

Stirring the Grey Matter

Predicting the good, bad and ugly impacts of computer gaming is keeping a lot of brain researchers in business. When your subject of inquiry is a market involving many billions of dollars, you're onto something.

As expected with something so absorbing as games, the positive and negatives indicated are wide-ranging, covering everything from better hand-eye coordination in surgeons to associating compulsive gaming with being overweight, introverted and prone to depression. As a drumbeater for increasing moments of joy, I see fun on screens as a big positive, and figure the range of checks and balances on modern lifestyles will expand as the research vampires and others sink their teeth into these subjects.

I like the outcome of a November-reported study from Michigan State University's Children and Technology Project. It appears almost any computer game boosts a child’s creativity. Gender, race and kind of game didn't enter into it. However - in the study - using cellphones, the Internet or computers for other purposes did not affect creativity. Hold the phone, there’s a lot more to be discovered about games as the Screen revolution rages.

1 comment:

Mr. C.V. said...

Well, from one Kevin Roberts to another, I am happy to read about the positives of gaming. As the author of, Cyber Junkie: Escape the Gaming and Internet Trap, I have written on the drawbacks, but I have lately given greater attention to the positives, such as heightened visual-spatial acuity, an edge in technology, and surgeons who play video games err less frequently than their non-gaming counterparts. IBM, as I am sure you well know, uses multi-player simulation games to teach and develop leadership skills.

Keep this kind of info coming!

~Kevin J. Roberts